hippie/source/view/demo/examples/game/tfw.liquid
sthag b67a8a893a feat: Change file structure
- Move return object to named export for 11ty config
- screens is now view
- 11ty data files moved to view/_data
- templates is now view/_includes
- Both are the default directories
- data is now used as intended, for user data
- Update index to reflect filenames and structure
2026-04-05 14:13:32 +02:00

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---
title: TFW
tags:
- game
---
{% assign bodyClass = 'body_tfw' -%}
{% layout 'hippie/game.liquid' %}
{% block body %}
<header class="io">
<button data-action="escape">☰</button>
<button data-direction="previous">&lt;</button>
<button data-view="quest">Quests</button>
<button data-view="region">Regions</button>
<button data-view="vendor">Vendors</button>
<button data-view="manufacture">Manufacture</button>
<button data-view="character">Characters</button>
<button data-view="stash">Stash</button>
<button data-view="secret">Secret Storage</button>
<button data-view="squad">Squads</button>
<button data-view="ready">Ready Room</button>
<button data-direction="next">&gt;</button>
</header>
<div id="viewQuest" class="view">
<main>
<nav>
<div class="important">Filter</div>
<input placeholder="Search" aria-label="search" type="text">
<select name="type" aria-label="type">
<option value="" selected>Type</option>
<option value="all">All</option>
<option value="assasin">Assasination</option>
<option value="loot">Looting</option>
<option value="extract">Extract</option>
<option value="fetch">Fetch</option>
<option value="kill">Kill</option>
</select>
</nav>
<div>
<div>
<table>
<colgroup>
<col class="l">
<col class="q">
<col class="t">
</colgroup>
<tr>
<th>Location</th>
<th>Quest</th>
<th>Type</th>
</tr>
<tr>
<td class="background">
<span>Scorched Earth</span>
</td>
<td>...</td>
<td class="subtle">Available</td>
</tr>
<tr>
<td class="background">
<span>Location name</span>
</td>
<td>...</td>
<td class="subtle">Available</td>
</tr>
</table>
</div>
<div>
<table>
<colgroup>
<col class="l">
<col class="q">
<col class="s">
</colgroup>
<tr>
<th colspan="3">Active quests (Max.: 4)</th>
</tr>
<tr>
<td class="background"></td>
<td>King Of Kings</td>
<td class="subtle">Active</td>
</tr>
<tr>
<td class="background"></td>
<td>Garage Days Pt. 1</td>
<td class="subtle success">Complete</td>
</tr>
</table>
</div>
</div>
<div>
<div class="quest">
<div class="background">
<h2>King Of Kings</h2>
</div>
<p>A hijacked medium mech dubbed the "Rat King" ...</p>
<hr class="dotted">
<p>Collect Rat King residue.</p>
<hr>
<p>Multiple rig container upgrades, 5000&nbsp;CR, 5000&nbsp;XP, 2 days of water, +&nbsp;Scav faction
rating</p>
</div>
</div>
</main>
<footer class="io">
<button data-action="back">Back</button>
<button data-action="accept">Accept</button>
</footer>
</div>
<div id="viewRegion" class="view"></div>
<div id="viewVendor" class="view"></div>
{% endblock %}
{%- block script %}
{{ block.super -}}
<script>
const menu = document.querySelector('body > header');
const placeholder = document.querySelectorAll('.background');
const viewQuest = document.getElementById('viewQuest');
class Menu {
constructor(element, options = {}) {
this._element = element;
this._siblings = element.querySelectorAll('button[data-view]');
this.default = options.default || 'quest';
element.addEventListener('click', this.onClick.bind(this)); // Bind to get the clicked element and not the DOM element of the class
this.#init();
}
escape() {
console.log('escape');
}
#init() {
const currentBtn = Array.from(this._siblings).find(
el => el.dataset.view === this.default
);
currentBtn.classList.add('active');
this.changeView(this.default);
}
// TODO: Sollte auch die Menüauswahl anpassen
changeView(type) {
console.debug(type);
const id = 'view' + capitalizeFirstLetter(type);
const views = document.querySelectorAll('.view');
for (const view of views) {
view.style.display = 'none';
}
document.getElementById(id).style.display = 'flex';
}
onClick(event) {
const siblings = this._siblings;
const action = event.target.dataset.action;
const view = event.target.dataset.view;
const direction = event.target.dataset.direction;
if (event.button !== 0) return;
if (direction) {
const currentBtn = this._element.querySelector('.active');
let newButton, newView = undefined;
if (currentBtn === null) return;
if (direction === 'next') {
newButton = currentBtn.nextElementSibling;
newView = currentBtn.nextElementSibling.dataset.view;
} else {
newButton = currentBtn.previousElementSibling;
newView = currentBtn.previousElementSibling.dataset.view;
}
if (!newButton.dataset.view) {
newButton = direction === 'next' ? siblings[0] : siblings[siblings.length - 1];
}
currentBtn.classList.remove('active');
newButton.classList.add('active');
this.changeView(newView);
}
if (view) {
for (const sibling of siblings) {
sibling.classList.remove('active');
}
this.changeView(view);
event.target.classList.add('active');
}
if (action) this[action]();
};
}
// TODO: Allgemeinere Umsetzung anstreben
viewQuest.addEventListener('click', (event) => {
const rows = viewQuest.querySelectorAll('tr');
const rowTarget = event.target.closest('tr');
if (event.button !== 0) return;
// TODO: Ziele unterscheiden
if (rowTarget) {
for (const row of rows) {
row.classList.remove('active');
}
rowTarget.classList.add('active');
document.querySelector('.quest').style.opacity = 1;
document.querySelector('footer button[data-action=accept]').style.display = 'inline-block';
}
});
placeholder.forEach(element => {
const hue = randomIntFrom(0, 360);
const grayscale = randomFloatFrom(0, 1);
new RandomPixelPlaceholder(element, {
width: Math.floor(element.clientWidth),
height: Math.floor(element.clientHeight),
colors: ['#fad803', '#d30a51', '#273f8b', '#b7e0f0', '#52bed1', '#0c85ff'],
filter: 'grayscale(' + grayscale + ') hue-rotate(' + hue + 'deg)',
type: 'img'
});
});
new Menu(menu);
</script>
{% endblock %}