feat: New game screen

- Basic layout
- Menu structure
- First screen
- Add RandomPixelCanvas class
This commit is contained in:
sthag 2026-04-04 08:17:56 +02:00
parent c518672db0
commit a1b5aa8c59
4 changed files with 356 additions and 3 deletions

View file

@ -554,6 +554,62 @@ function zeroFill(number, width) {
// Retrieved 2026-03-08, License - CC BY-SA 4.0
const delay = ms => new Promise(res => setTimeout(res, ms));
class RandomPixelCanvas {
constructor(containerElement, options = {}) {
this.container = containerElement;
this.width = options.width || 400;
this.height = options.height || 300;
this.colors = options.colors || ['#000000', '#ffffff'];
this.filter = options.filter || '';
this.canvas = this.createCanvas();
this.fillWithRandomPixels();
}
createCanvas() {
const canvas = document.createElement('canvas');
canvas.width = this.width;
canvas.height = this.height;
canvas.style.filter = this.filter;
this.container.appendChild(canvas);
return canvas;
}
fillWithRandomPixels() {
const ctx = this.canvas.getContext('2d');
const imageData = ctx.createImageData(this.width, this.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const color = this.getRandomColor();
const rgb = this.hexToRgb(color);
data[i] = rgb.r; // Red
data[i + 1] = rgb.g; // Green
data[i + 2] = rgb.b; // Blue
data[i + 3] = 255; // Alpha
}
ctx.putImageData(imageData, 0, 0);
}
getRandomColor() {
return this.colors[Math.floor(Math.random() * this.colors.length)];
}
hexToRgb(hex) {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : {r: 0, g: 0, b: 0};
}
}
// CONCEPTS
// NOTE: Benutzt private Zuweisungen