feat: Change colors for square2
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1 changed files with 15 additions and 1 deletions
178
source/view/demo/art/squares2.liquid
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178
source/view/demo/art/squares2.liquid
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---
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title: Squares²
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tags:
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- demoArt
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---
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{% layout 'hippie/simple.liquid' %}
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{% block style %}
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<style>
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canvas {
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display: block;
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}
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</style>
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{% endblock %}
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{% block body %}{% endblock %}
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{% block script %}
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<script>
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function fillCanvasWithSquares(maxSquareSize = 128, steps = 3, percentages = [40, 30, 20]) {
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const canvas = document.createElement('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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document.body.appendChild(canvas);
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const ctx = canvas.getContext('2d');
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const colors = [
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'#e1d170',
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'#cfb16a',
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'#8b3050',
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'#683657',
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'#354063',
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'#4b5776',
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'#c8dbe2',
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'#90bac2',
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'#7daeb7'
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];
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/*const colors = [
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'#fad803',
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'#f2af13',
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'#d30a51',
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'#8e1f68',
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'#273f8b',
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'#3c579a',
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'#b7e0f0',
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'#6bc7d9',
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'#52bed1'
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];*/
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function isPowerOfTwo(n) {
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return n > 0 && (n & (n - 1)) === 0;
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}
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if (!isPowerOfTwo(maxSquareSize)) {
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console.error('maxSquareSize must be a power of 2');
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return;
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}
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if (steps < 1) {
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console.error('steps must be at least 1');
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return;
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}
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// Generate sizes by halving for each step
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const sizes = [];
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for (let i = 0; i < steps; i++) {
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sizes.push(maxSquareSize / Math.pow(2, i));
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}
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// Validate percentages array
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if (!Array.isArray(percentages)) {
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console.error('percentages must be an array');
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return;
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}
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if (percentages.length !== sizes.length - 1) {
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console.warn(`percentages array should have ${sizes.length - 1} elements. Adjusting...`);
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percentages = percentages.slice(0, sizes.length - 1);
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while (percentages.length < sizes.length - 1) {
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percentages.push(50);
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}
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}
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const minSize = sizes[sizes.length - 1];
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let grid = Array(Math.ceil(canvas.height / minSize))
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.fill(null)
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.map(() => Array(Math.ceil(canvas.width / minSize)).fill(false));
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function canPlace(gridX, gridY, sizeInCells) {
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if (gridY + sizeInCells > grid.length || gridX + sizeInCells > grid[0].length) return false;
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for (let y = gridY; y < gridY + sizeInCells; y++) {
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for (let x = gridX; x < gridX + sizeInCells; x++) {
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if (grid[y][x]) return false;
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}
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}
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return true;
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}
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function markOccupied(gridX, gridY, sizeInCells) {
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for (let y = gridY; y < gridY + sizeInCells; y++) {
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for (let x = gridX; x < gridX + sizeInCells; x++) {
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grid[y][x] = true;
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}
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}
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}
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function draw(gridX, gridY, sizeInPixels) {
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const x = gridX * minSize;
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const y = gridY * minSize;
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const type = Math.random() < 0.5;
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ctx.fillStyle = colors[Math.floor(Math.random() * colors.length)];
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ctx.fillRect(x, y, sizeInPixels, sizeInPixels);
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// TODO: Linie anpassen und wiederholen
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ctx.strokeStyle = '#404040';
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// ctx.strokeStyle = type ? '#fff' : '#000';
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ctx.lineWidth = 1;
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ctx.strokeRect(x, y, sizeInPixels, sizeInPixels);
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}
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function fill() {
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// Process each size with its corresponding percentage
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for (let sizeIndex = 0; sizeIndex < sizes.length; sizeIndex++) {
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const size = sizes[sizeIndex];
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const sizeInCells = size / minSize;
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const percentage = sizeIndex < percentages.length ? percentages[sizeIndex] : 0;
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if (sizeIndex < sizes.length - 1) {
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// For all sizes except the last, apply percentage
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const positions = [];
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for (let gridY = 0; gridY < grid.length; gridY++) {
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for (let gridX = 0; gridX < grid[0].length; gridX++) {
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if (canPlace(gridX, gridY, sizeInCells)) {
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positions.push({ gridX, gridY });
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}
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}
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}
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positions.sort(() => Math.random() - 0.5);
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const target = Math.floor(positions.length * percentage / 100);
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for (let i = 0; i < target; i++) {
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const { gridX, gridY } = positions[i];
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if (canPlace(gridX, gridY, sizeInCells)) {
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markOccupied(gridX, gridY, sizeInCells);
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draw(gridX, gridY, size);
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}
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}
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} else {
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// Fill remaining space with the smallest size
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for (let gridY = 0; gridY < grid.length; gridY++) {
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for (let gridX = 0; gridX < grid[0].length; gridX++) {
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if (canPlace(gridX, gridY, sizeInCells)) {
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markOccupied(gridX, gridY, sizeInCells);
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draw(gridX, gridY, size);
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}
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}
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}
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}
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}
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}
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fill();
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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grid = Array(Math.ceil(canvas.height / minSize))
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.fill(null)
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.map(() => Array(Math.ceil(canvas.width / minSize)).fill(false));
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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fill();
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});
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}
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fillCanvasWithSquares(128, 4, [2, 24, 64]);
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</script>
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{% endblock %}
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