feat: Update clock
- Update resizeClock() - Change background of groups
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1 changed files with 8 additions and 9 deletions
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@ -39,9 +39,6 @@ tags:
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let centerX = canvasRings.width / 2;
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let centerY = canvasRings.height / 2;
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let maxSize = (canvasRings.width / 2 - ringWidth / 2) - outerMargin;
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resizeClock();
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const rings = [
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{
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radius: maxSize,
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@ -75,22 +72,22 @@ tags:
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const groups = [
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{
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radius: rings[1].radius,
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color: `rgba(0, 0, 0, .1)`,
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color: `rgba(0, 0, 0, .05)`,
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width: 72
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},
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{
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radius: rings[3].radius,
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color: `rgba(0, 0, 0, .2)`,
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color: `rgba(0, 0, 0, .1)`,
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width: ringWidth + ringGap
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},
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{
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radius: rings[4].radius,
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color: `rgba(0, 0, 0, .3)`,
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color: `rgba(0, 0, 0, .15)`,
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width: ringWidth + ringGap
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},
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{
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radius: maxSize - (ringWidth + ringGap) * 6 - ringGap - ringGap / 2,
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color: `rgba(0, 0, 0, .4)`,
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color: `rgba(0, 0, 0, .2)`,
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width: ringWidth * 2 + ringGap * 2
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}
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];
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@ -148,8 +145,7 @@ tags:
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// FIXME: Konstanten mit maxSize werden nicht verändert
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window.addEventListener('resize', resizeClock);
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drawBackground();
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updateRings();
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resizeClock();
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// TODO: TimeDisplay nutzen, ev. erweitern oder ähnliche Umsetzung anwenden
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setInterval(updateRings, 1000);
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@ -293,5 +289,8 @@ tags:
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console.debug('Clock size: ', clockSize);
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console.debug('Radius: ', maxSize);
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}
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drawBackground();
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updateRings();
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}
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</script>
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{% endblock %}
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