feat: Update intro and placeholder

- Change intro from njk to liquid
- New svg content for brand shortcode
- New style for brand in ui
This commit is contained in:
sthag 2026-03-08 18:18:54 +01:00
parent 9b44963ba2
commit 6ae411c83b
5 changed files with 181 additions and 169 deletions

View file

@ -60,27 +60,39 @@ export default async function (eleventyConfig) {
eleventyConfig.addPairedShortcode("brand", function (content, attrClass = 'brand', direction = 'first') {
const logo = `
<svg
width="128"
height="128"
viewBox="0 0 128 128"
width="100%"
height="100%"
viewBox="0 0 512 512"
preserveAspectRatio="xMidYMid meet">
<g>
<defs
id="defs1" />
<g
id="layer1">
<g
id="g2"
transform="matrix(0.984375,0,0,0.984375,4,4)"
style="stroke-width:1.01587">
<rect
style="display:inline;fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-dasharray:none"
width="126"
height="126"
x="1"
y="1"/>
style="fill:none;stroke:#000000;stroke-width:8.12698;stroke-linecap:square;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
id="rect1"
width="512"
height="512"
x="0"
y="0" />
<circle
style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:bevel;stroke-dasharray:none"
cx="64"
cy="64"
r="63"/>
style="fill:none;stroke:#000000;stroke-width:8.12698;stroke-linecap:square;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
id="path1"
cx="256"
cy="256"
r="256" />
<path
style="fill:none;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:bevel;stroke-dasharray:none"
d="m 9.3926879,32.472455 109.2146221,-2e-6 -54.607309,94.582637 z"/>
style="fill:none;stroke:#000000;stroke-width:8.12698;stroke-linecap:butt;stroke-linejoin:bevel;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
id="path2"
d="M 477.7025,128 256,512 34.297496,128 Z"
</g>
</g>
</svg>
`;
let output = '';
switch (direction) {

View file

@ -0,0 +1,138 @@
---
title: Intro
tags:
- game
---
{% assign pageId = "init" %}
{% assign bodyClass = 'body_intro' -%}
{% layout 'hippie/app.liquid' %}
{% block body %}
<div id="loader" class="step op_show">
<div id="bar">
<div id="spinner">
<span>I</span>
</div>
<div id="wrap">
<div id="progress"></div>
</div>
<div id="status">0%</div>
</div>
</div>
<div id="intro" class="step op_hide">
<div id="hint" class="toast di_none" role="alert" aria-live="assertive" aria-atomic="true">
<p>Hold
<kbd>space</kbd>
to skip.</p>
</div>
{% brand 'brand' %}
<h1>Marke</h1>
{% endbrand %}
<p>Powered by</p>
<ul class="tech-stack">
<li>Vendor</li>
<li>IDE</li>
<li>Engine</li>
</ul>
</div>
<div id="agreement" class="step op_hide">
<h1>Agreement</h1>
<p>This needs to be seen and acknowledged.<br>So an interaction must be made to continue.</p>
</div>
<div id="idle" class="step op_hide">
<div class="mouse-overlay"></div>
<div class="hello">Hello World!</div>
<p class="hello">Only left mouse click or any key</p>
</div>
{% endblock %}
{%- block script %}
{{ block.super -}}
<script src="/js/intro.js"></script>
<script>
//let intro = new Intro('Intro');
//intro.init();
//const ui = new UI();
//ui
// .init()
// .then(() => ui.showIntro())
// .then(() => ui.showHint())
// .then(() => ui.showIdle())
// .catch((error) => console.error(error));
let introDelay = 6;
let hintDelay = 1;
let cycleDelay = 2;
let isAgree = false;
const steps = {
agreement: {
element: document.getElementById('agreement'),
msgIn: 'Agreement shown.',
msgOut: 'Agreement accepted.',
msgNo: 'No agreement today.'
}
};
const intro = document.getElementById('intro');
const agreement = steps.agreement.element;
const hint = {
element: document.getElementById('hint'),
delay: hintDelay * 1000,
show() {
if (typeof this.timeoutId === 'number') {
this.cancel();
}
this
.element
.classList
.remove('di_none');
this.timeoutId = setTimeout(() => {
this.dismiss();
}, this.delay);
},
dismiss() {
this
.element
.classList
.add('di_none');
this.timeoutId = undefined;
},
cancel() {
clearTimeout(this.timeoutId);
}
};
const loader = document.getElementById('loader');
const idle = {
element: document.getElementById('idle'),
delay: cycleDelay * 1000,
position: 0,
cycle() {
if (typeof this.intervalId === 'number') {
this.cancel();
}
this.intervalId = setInterval(() => {
this.position++;
if (this.position >= flagColors.length) {
this.position = 0;
}
this.element.style.backgroundColor = '#' + flagColors[this.position];
}, this.delay);
},
cancel() {
this.intervalId && clearInterval(this.intervalId);
}
}
init()
.then(loadCore)
.then(showIntro)
.catch(er => console.error(er))
.then(showAgreement)
.then(showIdle)
.catch(er => console.error(er))
.finally(() => {
console.debug('Init end.', isAgree);
// location = 'demo/examples/ui/new.html';
});
</script>
{% endblock %}

View file

@ -1,138 +0,0 @@
---
title: Intro
tags:
- game
---
{% set pageId = "init" %}
{% set bodyClass = "body_intro" %}
{% extends "hippie/_app_frame.njk" %}
{% import "hippie/macros/_placeholder.njk" as ph %}
{% block body %}
<div id="loader" class="step op_show">
<div id="bar">
<div id="spinner">
<span>I</span>
</div>
<div id="wrap">
<div id="progress"></div>
</div>
<div id="status">0%</div>
</div>
</div>
<div id="intro" class="step op_hide">
<div id="hint" class="toast di_none" role="alert" aria-live="assertive" aria-atomic="true">
<p>Hold
<kbd>space</kbd>
to skip.</p>
</div>
{{ ph.brand('brand') }}
<p>Powered by</p>
<ul class="tech-stack">
<li>Vendor</li>
<li>IDE</li>
<li>Engine</li>
</ul>
</div>
<div id="agreement" class="step op_hide">
<h1>Agreement</h1>
<p>This needs to be seen and acknowledged.<br>So an interaction must be made to continue.</p>
</div>
<div id="idle" class="step op_hide">
<div class="mouse-overlay"></div>
<div class="hello">Hello World!</div>
<p class="hello">Only left mouse click or any key</p>
</div>
{% endblock %}
{%- block script %}
{{ super() }}
<script src="{{ pageBase }}js/intro.js"></script>
<script>
//let intro = new Intro('Intro');
//intro.init();
//const ui = new UI();
//ui
// .init()
// .then(() => ui.showIntro())
// .then(() => ui.showHint())
// .then(() => ui.showIdle())
// .catch((error) => console.error(error));
let introDelay = 6;
let hintDelay = 1;
let cycleDelay = 2;
let isAgree = false;
const steps = {
agreement: {
element: document.getElementById('agreement'),
msgIn: 'Agreement shown.',
msgOut: 'Agreement accepted.',
msgNo: 'No agreement today.'
}
};
const intro = document.getElementById('intro');
const agreement = steps.agreement.element;
const hint = {
element: document.getElementById('hint'),
delay: hintDelay * 1000,
show() {
if (typeof this.timeoutId === 'number') {
this.cancel();
}
this
.element
.classList
.remove('di_none');
this.timeoutId = setTimeout(() => {
this.dismiss();
}, this.delay);
},
dismiss() {
this
.element
.classList
.add('di_none');
this.timeoutId = undefined;
},
cancel() {
clearTimeout(this.timeoutId);
}
};
const loader = document.getElementById('loader');
const idle = {
element: document.getElementById('idle'),
delay: cycleDelay * 1000,
position: 0,
cycle() {
if (typeof this.intervalId === 'number') {
this.cancel();
}
this.intervalId = setInterval(() => {
this.position++;
if (this.position >= flagColors.length) {
this.position = 0;
}
this.element.style.backgroundColor = '#' + flagColors[this.position];
}, this.delay);
},
cancel() {
this.intervalId && clearInterval(this.intervalId);
}
}
init()
.then(loadCore)
.then(showIntro)
.catch(er => console.error(er))
.then(showAgreement)
.then(showIdle)
.catch(er => console.error(er))
.finally(() => {
console.debug('Init end.', isAgree);
// location = 'demo/examples/ui/new.html';
});
</script>
{% endblock %}

View file

@ -21,16 +21,7 @@
& > svg {
height: 32px;
width: 32px;
rect, circle, path {
stroke: black !important;
}
}
p {
}
;
}
}
}
}

View file

@ -124,6 +124,15 @@ $space_gui_half: hippie.$space_half;
.brand {
text-align: center;
svg {
height: 128px;
width: 128px;
rect, circle, path {
stroke: white !important;
}
}
img {
display: inline-block;
width: 128px;