hippie/source/code/game.js

290 lines
6.5 KiB
JavaScript
Raw Normal View History

class HippieCrosshair {
constructor(canvas, options = {}) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.debug = options.debug || false;
const defaults = {
crosshair: {
size: 16,
thickness: 2,
color: '#000',
gapSize: 8,
style: 'cross'
},
connector: {
distance: 128, // Distance to draw next symbol
spacing: 64, // Space between symbols
size: 8,
color: '#000',
style: 'arrow',
visibility: true
},
line: {
color: 'rgba(0, 0, 0, 0.1)',
width: 1
}
};
const merged = this.mergeOptions(defaults, options);
const { crosshair, connector, line } = merged;
// Crosshair options
this.size = crosshair.size;
this.thickness = crosshair.thickness;
this.color = crosshair.color;
this.gapSize = crosshair.gapSize;
this.style = crosshair.style;
// Connector options
this.distance = connector.distance;
this.spacing = connector.spacing;
this.connectorSize = connector.size;
this.connectorColor = connector.color;
this.connectorStyle = connector.style;
this.connectorShow = connector.visibility;
// Line options
this.lineColor = line.color || '#fff';
this.lineWidth = line.width || 1;
this.mouseX = canvas.width / 2;
this.mouseY = canvas.height / 2;
2026-03-22 22:21:26 +01:00
// Animation control
this.isAnimating = true;
this.animationFrameId = null;
this.setupEventListeners();
this.animate();
}
mergeOptions(defaults, options) {
const merged = JSON.parse(JSON.stringify(defaults));
if (options.crosshair) {
Object.assign(merged.crosshair, options.crosshair);
}
if (options.connector) {
Object.assign(merged.connector, options.connector);
}
if (options.line) {
Object.assign(merged.line, options.line);
}
return merged;
}
setupEventListeners() {
2026-03-22 22:21:26 +01:00
document.addEventListener('mousemove', (event) => {
this.mouseX = event.clientX;
this.mouseY = event.clientY;
});
}
animate() {
2026-03-22 22:21:26 +01:00
if (!this.isAnimating) {
this.animationFrameId = requestAnimationFrame(() => this.animate());
return;
}
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
if (this.connectorShow) {
if (this.debug) this.drawLine();
this.drawConnector();
}
// TODO: Autom. Zug zum Zentrum hin ermöglichen
this.drawCrosshair();
2026-03-22 22:21:26 +01:00
this.animationFrameId = requestAnimationFrame(() => this.animate());
}
drawLine() {
const centerX = this.canvas.width / 2;
const centerY = this.canvas.height / 2;
this.ctx.strokeStyle = this.lineColor;
this.ctx.lineWidth = this.lineWidth;
this.ctx.beginPath();
this.ctx.moveTo(centerX, centerY);
this.ctx.lineTo(this.mouseX, this.mouseY);
this.ctx.stroke();
}
// TODO: Ausblenden nach Distanz
drawConnector() {
const centerX = this.canvas.width / 2;
const centerY = this.canvas.height / 2;
const dx = this.mouseX - centerX;
const dy = this.mouseY - centerY;
const delta = Math.sqrt(dx * dx + dy * dy);
// Only draw connectors if cursor is far enough from center
if (delta < this.distance) {
return;
}
const angle = Math.atan2(dy, dx);
const count = Math.floor((delta - this.distance) / this.spacing);
for (let i = 0; i < count; i++) {
const distance = this.distance + (i * this.spacing);
const x = centerX + Math.cos(angle) * distance;
const y = centerY + Math.sin(angle) * distance;
this.drawSymbol(x, y, angle);
}
}
drawSymbol(x, y, angle = 0) {
this.ctx.fillStyle = this.connectorColor;
this.ctx.strokeStyle = this.connectorColor;
this.ctx.lineWidth = 1;
switch (this.connectorStyle) {
case 'circle':
this.ctx.beginPath();
this.ctx.arc(x, y, this.connectorSize / 2, 0, Math.PI * 2);
this.ctx.fill();
break;
case 'diamond':
const size = this.connectorSize - (this.connectorSize / 4);
this.ctx.beginPath();
this.ctx.moveTo(x, y - size);
this.ctx.lineTo(x + size, y);
this.ctx.lineTo(x, y + size);
this.ctx.lineTo(x - size, y);
this.ctx.closePath();
this.ctx.fill();
break;
case 'square':
this.ctx.fillRect(
x - this.connectorSize / 2,
y - this.connectorSize / 2,
this.connectorSize,
this.connectorSize
);
break;
case 'arrow':
this.arrow(x, y, angle);
break;
}
}
arrow(x, y, angle) {
const size = this.connectorSize - (this.connectorSize / 4);
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.rotate(angle);
// Arrow pointing right
this.ctx.beginPath();
this.ctx.moveTo(size, 0); // Tip
this.ctx.lineTo(-size, -size); // Back left
// this.ctx.lineTo(-size * 0.4, 0); // Middle
this.ctx.lineTo(-size, size); // Back right
this.ctx.closePath();
this.ctx.fill();
this.ctx.restore();
}
drawCrosshair() {
this.ctx.strokeStyle = this.color;
this.ctx.lineWidth = this.thickness;
this.ctx.lineCap = 'round';
switch (this.style) {
case 'cross':
this.cross();
break;
case 'circle':
this.circle();
break;
case 'dot':
this.dot();
break;
}
}
cross() {
// Horizontal line
this.ctx.beginPath();
this.ctx.moveTo(this.mouseX - this.size, this.mouseY);
this.ctx.lineTo(this.mouseX - this.gapSize, this.mouseY);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.moveTo(this.mouseX + this.gapSize, this.mouseY);
this.ctx.lineTo(this.mouseX + this.size, this.mouseY);
this.ctx.stroke();
// Vertical line
this.ctx.beginPath();
this.ctx.moveTo(this.mouseX, this.mouseY - this.size);
this.ctx.lineTo(this.mouseX, this.mouseY - this.gapSize);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.moveTo(this.mouseX, this.mouseY + this.gapSize);
this.ctx.lineTo(this.mouseX, this.mouseY + this.size);
this.ctx.stroke();
}
circle() {
// Outer circle
this.ctx.beginPath();
this.ctx.arc(this.mouseX, this.mouseY, this.size, 0, Math.PI * 2);
this.ctx.stroke();
// Inner dot
this.ctx.fillStyle = this.color;
this.ctx.beginPath();
this.ctx.arc(this.mouseX, this.mouseY, this.thickness * 1.5, 0, Math.PI * 2);
this.ctx.fill();
}
dot() {
this.ctx.fillStyle = this.color;
this.ctx.beginPath();
this.ctx.arc(this.mouseX, this.mouseY, this.size / 4, 0, Math.PI * 2);
this.ctx.fill();
}
setCrosshairStyle(style) {
this.style = style;
}
setCrosshairColor(color) {
this.color = color;
}
setConnectorStyle(style) {
this.connectorStyle = style;
}
setConnectorColor(color) {
this.connectorColor = color;
}
setConnectorVisibility(visible) {
this.connectorShow = visible;
}
2026-03-22 22:21:26 +01:00
startAnimation() {
this.isAnimating = true;
}
stopAnimation() {
this.isAnimating = false;
}
toggleAnimation() {
this.isAnimating = !this.isAnimating;
}
}